AI Insights · Timothy · September 2022
Top Down Games Performance in Lebanon Q3 2022
In Q3 2022, the top down games in Lebanon saw varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 games.
In Q3 2022, the top down games in Lebanon exhibited diverse performance metrics across downloads, revenue, and active users. Here’s an in-depth look at the top 5 games from Sensor Tower data.
Tongits Go - Mines Pusoy experienced fluctuating weekly downloads, starting at around 19.5K and peaking at 35.9K in early July. The downloads then tapered off, reaching a low of approximately 5.2K by the end of August, before a slight recovery to 9.2K in late September. Weekly revenue remained minimal, hovering around $1 to $3. The app's active users saw a peak of about 211K in mid-July, followed by a gradual decline to around 177K by the end of September.
Jawaker Hand, Trix & Solitaire had a steady weekly revenue, fluctuating between $2.1K and $3.2K, with a notable increase towards the end of September. Downloads for this game were relatively stable, with an impressive spike from 7.2K in mid-September to 22.7K by the end of the month. Active users saw a gradual decline from approximately 341K in late June to around 305K by the end of September, with some fluctuations throughout the quarter.
8 Ball Pool showed consistent weekly downloads, ranging from 7.2K to 11.5K throughout the quarter. Weekly revenue was modest, with a notable peak of $1.2K in mid-September. Active users for this game remained relatively stable, fluctuating around 140K to 153K over the entire period.
Snake Lite - Snake Game had an interesting trend in weekly downloads, starting at 6.4K in late June, peaking at around 13.9K in mid-August, and then dropping to roughly 4.7K by the end of September. The app's active users saw growth from about 13.9K in late June to a peak of 26.7K in mid-August, before declining to 19K by the end of September.
Teen Patti Gold:3 Patti Rummy saw fluctuating weekly downloads, with a high of 92.8K in early July, declining to approximately 45.5K by the end of September. The active user base showed a similar trend, increasing from around 291K in late June to a peak of 359K in late August, before settling at roughly 322K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.